Radiator Blog
Video game design and culture notes by Robert Yang
Wednesday, February 20, 2013
Game narrative as improvisational theater / negotiation.
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The current narrative systems prototype Shakespeare has been somewhat disappointing so far: the director switches, seemingly erratically, b...
Wednesday, February 13, 2013
Approaches to game development education.
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I'm currently teaching a Unity class at Parsons called "Building Worlds" -- and I'm treating it as my opportunity to get ...
Friday, February 8, 2013
On Limits and Demonstrations, and games as conceptual art.
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This is a sort-of-review about Limits and Demonstrations , by Jake Elliott and Tamas Kemenczy. It gets just a little spoiler-y, but not in ...
Wednesday, February 6, 2013
A smoother triplanar shader for Unity.
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To review: procedural UVs are amazing and you should consider using them in your games. Now, the old triplanar shader I posted was grea...
Saturday, February 2, 2013
Narrative systems workflow; using Fourier analysis and level design metaphors to systemize stories.
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This assumes familiarity with Shakespeare, a procedurally-branching narrative system that I'm designing. For an overview / introductio...
Thursday, January 31, 2013
My Spring 2013 at Parsons
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This semester at Parsons, I have two things going on: 1) I'm teaching an undergrad / grad studio elective course. Currents: Building...
Friday, January 25, 2013
More talk, more rock: on algorithmic game narratives, speculative narrative design futures, and "Shakespeare."
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Last time, I wrote about procedural narrative in the context of "process intensity." Here, I expand more on designing the proce...
Monday, January 21, 2013
Devlog: "Conanbowl"
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(lighting / color test with random NPC mobs) Me and Eddie decided we should make a game this past / current weekend. It started with our...
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