Radiator Blog
Video game design and culture notes by Robert Yang
Friday, March 22, 2013
Summer 2013 @ NYU GameCenter
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This summer, I'll be teaching 6 week Unity studio intensives at NYU Game Center . The "regular" class during the semester is u...
Monday, March 18, 2013
#lostlevels is an indie unconference on March 28th 2013, 1 PM, downtown San Francisco.
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Lost Levels is a hyper-inclusive "unconference" about games and play that is FREE to attend, open to all, and anyone can run a...
Friday, March 15, 2013
simian.interface, and filler puzzles as phenomenology.
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simian.interface , by Vested Interest, is a game that never tells you the controls or how to play or what your goals are, but you'll ...
Wednesday, March 13, 2013
Course catalog at Radiator University, Spring 2013
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If I had a university, these are some of the courses I'd run: GD 202: LEVEL DESIGN STUDIO: SPACE AND DATA There are two paradigms of ...
Sunday, March 10, 2013
GDC tips
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It's GDC season again... Daphny has a lot of helpful advice on having a good time at GDC, so make sure you read that. Here's some b...
Friday, March 8, 2013
On EA's Full Spectrum event: "the AAA dev's burden" and their DRM on diversity.
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"I feel like I'm in Gattaca " I honestly thought the Electronic Arts' "Full Spectrum" event was going to be ...
Thursday, March 7, 2013
Portrait of the game designer as a young artist: Avant-Garde, by Lucas "AD1337" Molina
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In the short but esteemed tradition of "games about being a struggling artist in the art world", like Jonathan Blow's Paint...
Sunday, March 3, 2013
Unity to Android (Nexus 7) with Windows, notes / workflow troubleshooting
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Some misc. "quirks" I encountered in setting up a build pipeline from Unity (on Windows) to Android on a Nexus 7... some is mentio...
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