Radiator Blog
Video game design and culture notes by Robert Yang
Thursday, December 19, 2013
PRACTICE 2013 "Well-Made: Back to Black Mesa" talk video is now online.
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So I gave a talk on Half-Life / game development at PRACTICE 2013, and the video is now online with a fancy title card and everything. Than...
Thursday, December 12, 2013
Untitled co-op Wild West boomtown management game that is populated entirely by stray cats
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Me and Eddie were wondering what to play. We can't play competitive games because we end up getting too upset at each other, so we us...
Sunday, December 1, 2013
Reading public Google Drive spreadsheets in Unity, without authentication
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I'm working on a project with a collaborator who doesn't use Unity and doesn't really have an interest in game development (g...
Monday, November 25, 2013
"Well-Made: Back to Black Mesa" @ PRACTICE 2013
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Very special thanks for Frank Lantz for inviting me to speak, and to Charles Pratt / Kevin Cancienne for counsel and emotional support, and...
Tuesday, November 19, 2013
PRACTICE 2013 post-partum
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This year, I gave a talk at PRACTICE (more on that later) and I had a pretty good time in general. I think now (a) I am slightly more pa...
Friday, November 15, 2013
Games without gamers; imagining indie game developer futures
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Indie developers think about money a lot, and whether game development can sustain them. If you've managed to make a good living with...
Sunday, November 10, 2013
On "On cliques."
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Mike Bithell wrote a post, "On cliques," about his perspective on exclusivity in the indie game scene. I think the example he giv...
Sunday, November 3, 2013
#0hgame and making games in zero hours.
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The way you hear the video game industry tell it, the problem back in 1983 was that video games weren't gatekept enough -- too many ...
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