Radiator Blog
Video game design and culture notes by Robert Yang
Saturday, March 8, 2014
"Get Better Soon", dev diary 2: character art and production value.
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This is a development diary series for "Get Better Soon", a commissioned game I'm making for Different Games 2014. If you wan...
Sunday, March 2, 2014
Sophie Houlden teaches you what 3D normals / "normal maps" are... with lots of pictures!
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In case you're wondering, I paint the normals myself, that's a thing you can do when you know how they work ;) pic.twitter.com/FAi6...
Monday, February 24, 2014
#lostlevels 2014
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Me and my fellow co-organizers have announced another incarnation of Lost Levels this year, happening on March 20th in San Francisco. Lost ...
Saturday, February 22, 2014
A first-time IGF judge with IGF submission advice... and why the IGF doesn't matter?
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This was my first year being an Independent Game Festival judge. As an IGF entrant in the past, I found myself confused and frustrated with...
Thursday, February 13, 2014
"Game Educators Rant" at GDC 2014
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At this year's GDC in San Francisco, I'm going to be delivering a rant as part of the "Game Educators Rant" session . I&...
Sunday, February 9, 2014
An alternate history of Flappy Bird: "we must cultivate our garden."
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As a pseudo-academic in games, I worry a lot about what will "make it" into "the history" of video games and what will b...
Thursday, February 6, 2014
re: "Possibilities and Pitfalls of the Video Game Exhibition"
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In "The Possibilities and Pitfalls of the Video Game Exhibition," Nicholas O'Brien talks about his experience in attending...
Saturday, February 1, 2014
"Get Better" dev diary 1, idea and notes
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I just got news about an arts grant that I was part of -- and it turns out we now have some funding! Hurray! I'll talk more about those ...
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