Radiator Blog
Video game design and culture notes by Robert Yang
Wednesday, April 30, 2014
Get Better Soon, dev diary #4: conceptualizing input in virtual reality.
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This is a development diary series for "Get Better Soon", an NEA-funded gay club VR simulator game I'm making for Different G...
Tuesday, April 22, 2014
Some dogmas I perpetuate
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When the player does a thing, there should be some possible reason why or situation when they would NOT do that thing. Unless you specifica...
Tuesday, April 8, 2014
"Get Better Soon" dev diary #3, skin and light iterations
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This is a development diary series for "Get Better Soon", a commissioned game I'm making for Different Games 2014. If you w...
Tuesday, April 1, 2014
Second time's the charm; procedural NPC dialogue in Nostrum
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Last time I tried some type of "procedural narrative" thing, my hubris got the better of me -- naming the system after one of ...
Monday, March 24, 2014
This is what I'm working on, March 2014
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What are you working on? This is what I'm working on: "Get Better Soon" is a VR-powered gay clubbing simulator haiku. Imagi...
Friday, March 14, 2014
GDC 2014 Dance Card
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Are you in San Francisco next week? Here's some stuff you could do: Critical Proximity , a free mini-conference where game critics min...
Monday, March 10, 2014
Course catalog at Radiator University, Fall 2014
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If I had a university, these are some of the courses I'd run: PE822 -- CS:GO SPORTIFICATION INTENSIVE (2 units, Detroit campus) In 19...
Saturday, March 8, 2014
"Get Better Soon", dev diary 2: character art and production value.
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This is a development diary series for "Get Better Soon", a commissioned game I'm making for Different Games 2014. If you wan...
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