Radiator Blog
Video game design and culture notes by Robert Yang
Friday, July 25, 2014
Nostrum design problems and world as interface
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I am currently trying to prototype some sort of social simulation in Nostrum , and I am currently facing three main design problems: fo...
Monday, July 14, 2014
If you see something, say something
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I was telling my sister about Cards Against Humanity and the rape allegations against Max Temkin . I told her I now felt strange about acc...
Wednesday, July 9, 2014
"Keys" by Ryan Trawick, and the emerging shape of post-mod culture and walking simulators
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Keys is a newly released single player Source mod, made mostly by Ryan Trawick, that is freely available to anyone with a Steam account....
Wednesday, July 2, 2014
Game engine review roundup
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Unreal Engine 4. Very good high-end support, integrated vertex-painter, great for making 3D shooty games in huge landscapes. But it's v...
Thursday, June 26, 2014
Nostrum and "strategic retreat" into conversation analysis
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So I was reading some of the Versu design papers and suddenly it hit me: they're doing a lot of the procedural narrative stuff that I w...
Thursday, June 19, 2014
Someplace Else source files (for Black Mesa Source) + "Majestical" env texture set
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A year and a half ago , I was working on a Source re-mastering of Adam Foster's classic "Someplace Else" to plug into Blac...
Monday, June 9, 2014
Noserudake 2 and the language of development
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Noserudake 2 is a fantastic Unity browser game where you balance things on a platform. It is also the sequel to Noserudake 1 , and the J...
Thursday, June 5, 2014
I'm nicer in person, honest
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There's a profile of Harry Lee / Lost Levels in Polygon , and I'm quoted heavily, but kinda as more of the crass anti-corporate prov...
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