Radiator Blog
Video game design and culture notes by Robert Yang
Monday, September 15, 2014
Porting simple Half-Life 2-based singleplayer mods to Source SDK Base 2013 in 3 steps
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If you have a lot of custom code, there are probably some compelling reasons NOT to try to upgrade your existing code to Source 2013 unless ...
Friday, September 12, 2014
Liner notes: Intimate, Infinite (part 2), on protagonists / race / gardening / chess.
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These are some notes about my process / intent in making my game Intimate, Infinite . Spoiler warning is in effect for this game as well...
Wednesday, September 3, 2014
Much Madness is Divinest Sense.
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A couple things got me thinking: Source SDK Base 2013 does not require any purchases whatsoever, and is freely available to all Steam u...
Monday, September 1, 2014
September pageant at Makega.me: "MAGIC IS REAL"
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Merritt Kopas is the makega.me pageant runner for September, and she has come up with a doozy: "We're all born a Witch. We'...
Tuesday, August 26, 2014
Liner Notes: Intimate, Infinite (part 1)
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These are some notes about my process / intent in making my game Intimate, Infinite . Spoiler warning is in effect for this game as well a...
Monday, August 18, 2014
new game: Intimate, Infinite
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I've finished a 3+ month project called "Intimate, Infinite." It is available at a Pay What You Want price with a $0 minim...
Friday, August 8, 2014
"I'm young and I love to be young": on ZZT, by Anna Anthropy
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Anna Anthropy's book "ZZT" is impressive. In only 129 pages, she gives a robust and accessible technical overview of the ga...
Tuesday, August 5, 2014
On video game corridors in "Elements of Architecture"
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I wrote about video game corridors for the huge expensive hardcover 1000+ page Rem Koolhaas book-set "Elements of Architecture" ...
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