Radiator Blog
Video game design and culture notes by Robert Yang
Monday, December 1, 2014
"Cheeky Designs: How to Make a Video Game About Spanking The Heck Out of a Dude" at NYU Poly Game Innovation Lab, December 11
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I'm giving a short tech talk about making my hunk-spanking game on December 11th at the NYU Poly School of Engineering's "G...
Thursday, November 20, 2014
I've never made anything viral before
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At this time of writing, this Vine now has 540,000+ loops and 19,000+ notes on tumblr ... and my life is pretty much exactly the same . It&...
Thursday, November 6, 2014
Postcards from: "Discipline and Punish"
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Here are some work in progress images / footage for "Discipline and Punish", a BDSM spanking game using the Leap Motion. It'll...
Tuesday, October 28, 2014
On branching dialog editors and narrative design tools
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I was prototyping a game concept with branching dialogs for conversations and/or CYOA story events, so I started looking at various solut...
Thursday, October 23, 2014
Notes on working with Source SDK 2013 Singleplayer Base
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I've been working with Source SDK 2013 base for the past few months, and I thought I'd share some notes on workflow for any future m...
Monday, October 20, 2014
Indiecade East 2015, February 13-15 at the Museum of the Moving Image, New York City
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Indiecade East is back for another year in beautiful snow-filled New York City, and they are looking for talk proposals from new (as well ...
Thursday, October 16, 2014
"Quality product": on Jagged Alliance 2 by Darius Kazemi
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Much like Anna Anthropy's study of ZZT , Darius Kazemi's study of Jagged Alliance 2 for Boss Fight Books is a quick read but feel...
Tuesday, October 7, 2014
QGCon 2014, October 25-26 in Berkeley, California
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Hey, the excellent Queerness and Games Conference ("QGCon") is running again this year, and you should go! I had a pretty good ...
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