Radiator Blog
Video game design and culture notes by Robert Yang
Monday, March 9, 2015
GDC 2015 dispatches / minutiae
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Here are some thoughts I thought during GDC 2015. Virtual reality: I didn't get to try Valve's fancy new thing that requires ever...
Saturday, February 28, 2015
GDC 2015 dance card
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Hello. Here's some of my GDC plans. See you blog readers at some of them! Don't be afraid to say hey. MONDAY: I fly-in and arrive ...
Wednesday, February 25, 2015
Hurt Me Plenty, patched to RC5 + now with Linux build
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I've updated my spanking game Hurt Me Plenty to version RC5... by removing the Leap Motion support which seemed to be crashing for ce...
Friday, February 20, 2015
Radiator University, Fall 2015 catalog (excerpts)
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CENG 395: ESCAPING A ROOM OF ONE'S OWN (STUDIO INTENSIVE) In this class, we will analyze a variety of escape narratives, from stage mag...
Wednesday, February 18, 2015
We are drugs; speculative dev tools and psychedelic hologram futures.
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This post is adapted from a talk I gave at Indiecade East 2015, where the theater was way too small for the crowd, so not many people got ...
Friday, February 13, 2015
How to make stuff look at stuff / demystifying turns and rotations, and working with quaternions in Unity C#
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Julia set fractal thing of a quaternion function... I actually don't really know what that means, but it's pretty. This is kind...
Sunday, February 8, 2015
Upcoming talk: "Level Design Histories and Futures" at Level Design In A Day, GDC 2015
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I'll be presenting a talk on "Level Design Histories and Futures" at the Level Design In A Day track at GDC 2015 , alongsid...
Wednesday, February 4, 2015
Teaching game development... in public!
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I remember one time in design school when a guest critic called out my classmate's project, a website to facilitate bartering. The cr...
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