Radiator Blog
Video game design and culture notes by Robert Yang
Monday, June 22, 2015
Stick Shift on Greenlight
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I've put Stick Shift on Greenlight. Because why not? I thought it would be a good fit for Steam because it's probably the most game...
Friday, June 19, 2015
Videogames for Humans, edited by Merritt Kopas
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The first reaction most people had was, "it's bigger than I expected." 575 pages to be exact. But that obfuscates the actual...
Wednesday, June 17, 2015
Queerness and Games Conference 2015, call for proposals, due by July 1
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The good folks at QGCon at UC Berkeley need YOUR session proposals for their third year running. I participated in the first year it ran...
Friday, June 12, 2015
Pain Festival
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As a palette cleanser from the last four sex games, I've been remaking my favorite of Alan Hazelden 's Puzzlescript suite, "...
Thursday, June 4, 2015
Local level design, and a history / future of level design
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Right-side modified from “Unscaping the Goat” (Ed Byrne, Level Design in a Day @ GDC 2011) This is adapted from my GDC 2015 talk "L...
Thursday, May 28, 2015
Cobra Club as ouroboros
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This is a post detailing my process and intent in making Cobra Club . It has SPOILERS; if you care about that kind of thing, then you sh...
Tuesday, May 12, 2015
Pardon the interruption
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Haven't had time to write lately -- it's finals week here in New York City, so it's been pretty busy with grading and making sur...
Sunday, May 3, 2015
Lighting theory for 3D games, part 3: the heresy of three-point lighting
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This is part of a series on how I approach game lighting. Part 1 was about light fixtures, and part 2 is about light as a formal material...
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