Radiator Blog
Video game design and culture notes by Robert Yang
Thursday, December 3, 2015
"That One Time I Repeatedly Gave Birth to Fully Grown Wolves, and Other Gay Sex Games That We Deserve" at GX3 on December 12 in San Jose, California
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I'll be in San Jose next week for GX3, a video game expo, to deliver a talk entitled "That One Time I Repeatedly Gave Birth to Fu...
Wednesday, November 25, 2015
That's why they call it the Diamond City Blues
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WARNING: This post "spoils" an early quest in Fallout 4 and a later quest in Fallout 3. The "Diamond City Blues" qu...
Monday, November 9, 2015
"Rinse and Repeat" technical post-partum / how to do over-complicated wet skin shower shader effects in Unity
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This is a technical overview of how I built certain parts of Rinse and Repeat . It spoils the game, so you should probably play it first ...
Saturday, October 31, 2015
The limits of a conceptual VR student game; and what would a "better" game about 9/11 look like?
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The internet has been abuzz about "8:46" , "a narrative driven experience designed for virtual reality, which makes you embo...
Wednesday, October 21, 2015
"Psycho-material geographies" of 3D spaces, and The Beginner's Guide by Davey Wreden et al
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This post gives vague conceptual SPOILERS for The Beginner's Guide , and spoils a few specific moments. You really shouldn't worr...
Sunday, October 18, 2015
Radiator 1 notes, memories, and regrets.
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NOTE: This post talks about Radiator 1, and spoils much of what happens in it. I've cleaned up and re-released an old single play...
Tuesday, October 13, 2015
Tips for implementing / coding an in-game options or pause menu functionality in Unity
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I recently implemented an in-game options menu in Unity. Mine looks something like the thing above. A surprising amount of the required...
Sunday, October 4, 2015
Not a manifesto; on game development as cultural work
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So I've made quite a few sex games that have "gone viral" over the past year, and I'd like to talk a little bit about my e...
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