Radiator Blog
Video game design and culture notes by Robert Yang
Monday, March 7, 2016
A history (and the triumph) of the environment artist: on The Witness and Firewatch
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This post vaguely spoils random bits of Firewatch and The Witness. I wouldn't worry about it. Only a few years ago, hiking games (f...
Monday, February 29, 2016
Identity, camerawork, and time in games; on "Into" by Audrey Moon
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This post spoils Into , which is about 5-10 minutes to play. You should probably play it first, if you care about spoilers and such. I...
Tuesday, February 16, 2016
In-progress: Radiator 2 for Steam
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I'm putting Attract Mode (the gay bar game) on hold to re-think the core social sim system, and Maven (my open world Thief-like) is o...
Friday, February 12, 2016
Oculus Rift DK2s kind of (secretly) do work on laptops (sometimes) and you can make VR stuff in Unity (maybe)
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This is a rant + technical guide about how to get an Oculus Rift DK2 to work with Unity 5 so that you can make stuff with it. Maybe. I'...
Thursday, February 4, 2016
Radiator World Tour, spring 2016
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Here are my current games event plans for the upcoming 2016 games event season. It's pretty packed. If you'll be around too, feel fr...
Friday, January 29, 2016
Spring 2016 semester in game development
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Hey, what's up, long time no blog -- I've been busy prepping game development classes for the Spring 2016 semester. This season, I...
Friday, January 15, 2016
Two 2016 NYC games conferences to submit talks to, like, right now
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What kind of games conference do you run after an IndieCade conference co-chair confesses that games conferences aren't "working&qu...
Wednesday, January 6, 2016
New years resolution, 2016: some more gay sex, and "Maven"
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@mooonmagic @mousefountain played Thief 4, thought "stealth is dead"; Invisible Inc, "stealth is real"; AssCreed Lon...
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