Radiator Blog
Video game design and culture notes by Robert Yang
Tuesday, January 31, 2017
Teaching, Spring 2017
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This semester, I'm teaching three game development classes. Here's a bit about each one: "Intermediate Game Development"...
Wednesday, January 25, 2017
Queer Game Studies, "On FeministWhorePurna and the Ludo-material Politics of Gendered Damage Power-ups in Open-World RPG Video Games"
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For the upcoming book Queer Game Studies (2017), I contributed a chapter on the "FeministWhore" scandal in the game Dead Island...
Tuesday, January 17, 2017
RIP, Vine.
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The short video service Vine shut down today. I know a lot of game designers and devs who used Vine to document and share their work, and ...
Monday, January 16, 2017
rescheduled for Spring 2017: "Level With Me" Twitch level design show now on Tuesdays at 6 PM EST
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Just a quick note that my weekly level design show on Twitch, called Level With Me , is now on Tuesdays at 6 PM EST (GMT-5) for the new seas...
Thursday, January 12, 2017
"Pylons are my penis": a phenomenology of building in Offworld Trading Company and other strategy games
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Game feel always has a narrative aspect tied to the player's in-game identity -- but in a top-down strategy game, who are you? Why do...
Sunday, January 8, 2017
Resolutions, 2017
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A few general goals for this year: be more active in VR communities, push for critical theory in VR finally put out a publicly available ...
Tuesday, December 27, 2016
On legacy systems and Kentucky Route Zero (Acts I-IV) by Cardboard Computer
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A lot of people will say Kentucky Route Zero is "minimalist"... but I think that label is pretty misleading. It packs every ...
Wednesday, December 21, 2016
Radiator Blog: Seventh (7th) Year Anniversary roundup
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In keeping with tradition, I do a round-up of this blog's "notable" posts from the past year, and offer a bit of reflective...
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