Radiator Blog
Video game design and culture notes by Robert Yang
Friday, February 10, 2017
Thoughts on Steam Direct
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There's news today that Valve wants to transition away from Steam Greenlight, which is a crowd-source voting system where you pay $100 *...
Wednesday, February 8, 2017
"Press Forwards" and the pleasing death of agency
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Trackmania games have very robust track editors that let the community build and share custom tracks very easily. This ease of use and imm...
Tuesday, January 31, 2017
Teaching, Spring 2017
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This semester, I'm teaching three game development classes. Here's a bit about each one: "Intermediate Game Development"...
Wednesday, January 25, 2017
Queer Game Studies, "On FeministWhorePurna and the Ludo-material Politics of Gendered Damage Power-ups in Open-World RPG Video Games"
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For the upcoming book Queer Game Studies (2017), I contributed a chapter on the "FeministWhore" scandal in the game Dead Island...
Tuesday, January 17, 2017
RIP, Vine.
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The short video service Vine shut down today. I know a lot of game designers and devs who used Vine to document and share their work, and ...
Monday, January 16, 2017
rescheduled for Spring 2017: "Level With Me" Twitch level design show now on Tuesdays at 6 PM EST
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Just a quick note that my weekly level design show on Twitch, called Level With Me , is now on Tuesdays at 6 PM EST (GMT-5) for the new seas...
Thursday, January 12, 2017
"Pylons are my penis": a phenomenology of building in Offworld Trading Company and other strategy games
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Game feel always has a narrative aspect tied to the player's in-game identity -- but in a top-down strategy game, who are you? Why do...
Sunday, January 8, 2017
Resolutions, 2017
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A few general goals for this year: be more active in VR communities, push for critical theory in VR finally put out a publicly available ...
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