Radiator Blog
Video game design and culture notes by Robert Yang
Monday, March 13, 2017
Theorizing local games cultures in a post-TIGSource era
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Colin Northway tweeted this about a week ago: This GDC I strongly felt there's a large movement of young indies that I know nothing ...
Monday, March 6, 2017
The melancholy of screen space in "Universal History of Light" by Stephen Lavelle
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WARNING: This post somewhat "spoils" the 2014 game Universal History of Light. Stephen "increpare" Lavelle's &q...
Thursday, March 2, 2017
"Queer Utopian VR" for MVR 2.2 in Brooklyn, 7 March 2017
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Next week I'm participating in MVR, an arts-technology presentation series by Pioneer Works and Nancy Nowacek. This particular instal...
Friday, February 24, 2017
GDC Advice for young first-time attendees, 2017 edition
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I remember when I was totally bewildered and disappointed at my first GDC. Since everyone is doing little advice columns / threads on Twitte...
Monday, February 20, 2017
On cs_ppc, "school maps", and the politics of remediating / re-mapping real-life places
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[ cs_ppc.bsp ] by: Walnut<+>Warrior for: Counter-Strike pic.twitter.com/P8XWw0ppuD — .BSP (@dot_bsp) February 18, 2017 The ex...
Tuesday, February 14, 2017
Apply to STUGAN, a bucolic game design residency in Sweden
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Stugan is a residency program for indie game designers to hang out together in a beautiful cabin in the Swedish countryside and work on ...
Friday, February 10, 2017
Thoughts on Steam Direct
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There's news today that Valve wants to transition away from Steam Greenlight, which is a crowd-source voting system where you pay $100 *...
Wednesday, February 8, 2017
"Press Forwards" and the pleasing death of agency
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Trackmania games have very robust track editors that let the community build and share custom tracks very easily. This ease of use and imm...
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