Radiator Blog
Video game design and culture notes by Robert Yang
Wednesday, April 19, 2017
Level With Me: Half-Life 1, complete!
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I do a first person video game let's play livestream show with level design / environment art commentary called Level With Me, and I'...
Monday, April 17, 2017
new feature: subscribe to e-mail notifications for updates to Radiator Blog
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Due to a reader's request, Radiator Blog has finally joined the 21st century and now offers an e-mail subscription service via FeedBurne...
Tuesday, April 11, 2017
Spring 2017 progress report
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I usually plan my project work roughly month by month, swapping out projects based on timeliness / recent progress. Here's my plan for t...
Wednesday, April 5, 2017
"If you walk in someone else's shoes, then you've taken their shoes": empathy machines as appropriation machines
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EDIT, 23 June 2017: want to know more about "cultural appropriation"? I wrote a post about it, where I also try to recap a lot ...
Thursday, March 30, 2017
Vote "YES" on Radiator 3 for Steam Greenlight!
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So I've been giving some thought as to what a sequel to Radiator 2 would look like... and I think it'll be a similar format, wit...
Tuesday, March 28, 2017
Lighting theory for 3D games, part 5: the rise and fall of the cult of hard shadows
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This is part of a series about a critical theoretical approach to understanding video game lighting, while staying grounded in technical ...
Tuesday, March 21, 2017
"Take ecstasy with me": a manifesto for Gay VR
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Before I explain what the heck I mean by "Gay VR", let's review why Gay VR would be necessary. I gave a MVR talk on this topi...
Thursday, March 16, 2017
Bleeding between alternate realities in Metal Gear Solid 5 and other open world games
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I was playing the open world stealth game Metal Gear Solid 5: The Phantom Pain (2015) and I kept failing Mission 33 ("Subsistence: ...
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