Radiator Blog
Video game design and culture notes by Robert Yang
Wednesday, August 2, 2017
Cleaning out some old Black Mesa archives for PC Gamer
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Here are two old level design illustrations I did for a PC Gamer feature on level design in Half-Life 1, quite a few years ago. In the ov...
Sunday, July 30, 2017
new tool: Yarn Weaver
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I'm working on a game that uses the excellent Yarn and YarnSpinner narrative toolkit for Unity. For this project, I'm also collab...
Friday, July 28, 2017
Toward an honesty of pixels: on Final Fantasy 12 HD and Quake 3 Arena
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combined screenshots from Final Fantasy 12 (PS2, 2006) and Final Fantasy 12 HD (PS4 Pro, 2017) You either love or you hate Final Fantasy...
Friday, July 21, 2017
announcing: No Quarter 2017 on November 3rd in Brooklyn
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poster by Sophia Foster-Dimino A short while ago we announced the date and lineup for No Quarter 2017 : it's on November 3rd at the ...
Wednesday, July 19, 2017
Paseo, devlog
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the original prototype from early 2017, with a weirder style to match the artist's vibe A few months ago, a big record label asked m...
Monday, July 10, 2017
Bevels in video games
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Like a lot of digital artists today, I learned Photoshop in the late 90s in order to make awesome-looking fan sites and "professiona...
Wednesday, July 5, 2017
On first person one-roomers and grass games
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old WIP production still from an early version of The Tearoom I want to talk a bit about the formal design constraints in my gay sex gam...
Thursday, June 29, 2017
The Tearoom as a record of risky business
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WARNING: This post spoils what happens in The Tearoom . If you care about that, you should probably play the game before reading any furt...
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