Radiator Blog
Video game design and culture notes by Robert Yang
Saturday, September 23, 2017
Writing stories / dialogue for Unity games with Yarn
›
I've been using Yarn for a little while, and I've grown to prefer it as my "talking to NPCs" solution for game developm...
Monday, September 18, 2017
"Gay Science" at NYU Game Center, September 28, 2017 @ 7 PM
›
if you look very closely, you'll notice Nietzsche's moustache / hair / ears are actually made of tiny gay people writhing around,...
Sunday, September 17, 2017
Level With Me, Half-Life 2, complete!
›
I've just finished playing through all of Half-Life 2 on my level design streaming show, Level With Me. Much like with my playthroug...
Thursday, September 14, 2017
How to Graybox / Blockout a 3D Video Game Level
›
from de_crown , by FMPONE and Volcano UPDATE, 11 NOVEMBER 2021: this blog post is OK, but I would recommend reading the "Blockout&qu...
Thursday, September 7, 2017
On "Tacoma" by The Fullbright Company
›
This post spoils some of Tacoma and Sleep No More. Tacoma is a sensible design progression from Gone Home . How do you expand upon the...
Monday, September 4, 2017
How To Tell A Story With A Video Game (even if you don't make or play games)
›
This post is a summary of a talk I gave at Storycode NYC on August 22nd, 2017. All the slides are available here . It is a primer for story...
Tuesday, August 29, 2017
On the hopeful undead future of VR and "A Short History of the Gaze", by Paolo Pedercini / Molleindustria
›
I played Paolo Pedercini 's first (and maybe last?) virtual reality piece "A Short History of the Gaze" last year at Weird...
Thursday, August 24, 2017
Road trip sketches; notes on extracting and visualizing Half-Life 2 levels in Maya
›
So I'm working on (another) article about level design in Half-Life 2. I chose the d2_coast03 map of the Highway 17 chapter, which is...
‹
›
Home
View web version