Radiator Blog
Video game design and culture notes by Robert Yang
Friday, November 10, 2017
Behold the bildungsspiel: the coming-of-age game
›
NOTE: There are somewhat vague spoilers about the general plot for several games in this post. US high school students are generally re...
Wednesday, November 8, 2017
ART GAMES DEMOS, call for submissions -- 16 December 2017, in Lyon, France
›
Ever wanted to exhibit your experimental glitch machinima in France? Well, now's your chance! The curator Isabelle Arvers sends over...
Thursday, October 26, 2017
Games in public; games as public exhibitions
›
pictured above: "Now Play This" at Somerset House, London, UK. 2016. Sometimes people want to exhibit my gay sex games for t...
Wednesday, October 18, 2017
Call for submissions: Level Design In A Day at GDC 2018, due November 6th
›
Steve Gaynor (before he changed his hair!!!) presenting on Gone Home at Level Design In A Day 2015. If you have something to say about l...
Tuesday, October 17, 2017
No Quarter 2017, RSVPs open! + mini-interviews with Droqen and Auriea
›
poster art by Sophia Foster-Dimino As you may know, I curate the No Quarter exhibition run by NYU Game Center . Each year, we commissi...
Wednesday, October 11, 2017
The second death of the immersive sim (2007-2017) and a dark prophecy for a third-wave immersive sim
›
This post contains a few general gameplay spoilers for Dishonored: Death of the Outsider. Many years ago, Rock Paper Shotgun published ...
Saturday, October 7, 2017
new re-release: Radiator 2 Anniversary Edition
›
I just finished a re-remaster of my game Radiator 2. This "anniversary edition" is now live on Steam and itch.io , so feel fre...
Wednesday, October 4, 2017
Open world level design: spatial composition and flow in Breath of the Wild
›
So, like much of game dev Twitter, I too saw Matt Walker's Twitter thread that summarized a CEDEC 2017 talk on how Nintendo built th...
‹
›
Home
View web version