Radiator Blog
Video game design and culture notes by Robert Yang
Thursday, April 5, 2018
A call for video game neorealism
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Bicycle Thieves (1948) This is adapted from a spur-of-the-moment Lost Levels 2018 talk. In video games, we understand realism as mea...
Friday, March 30, 2018
GDC 2018: How To Light A Level, slides and transcript
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This post is aimed at beginner / intermediate designers. It's a summary of the talk I gave at the GDC 2018 Level Design Workshop wi...
Wednesday, March 28, 2018
Interview with merritt k for MEL Magazine
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merritt k kindly interviewed me for MEL Magazine, a publication which covers culture "from a male point of view" but also seems ...
Tuesday, March 27, 2018
Dispatches from GDC 2018
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In keeping with a tradition I've done for GDC 2012 and GDC 2015 , I like to try to condense general moods and topics at GDC. What happe...
Tuesday, March 13, 2018
Tips for talking to Robert Yang at GDC
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Everyone's doing a bunch of GDC advice for first-time GDC attendees on Twitter, so I thought I'd chime in with a few tips of my o...
Thursday, March 8, 2018
Apply to NYU Game Center 2018 Summer Incubator
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Applications for the 2018 NYU Game Center summer incubator are now open ! If you have a solid game prototype or a half-finished game, but...
Monday, March 5, 2018
Level With Me, BioShock 1 (2007) complete
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Last week I finished playing through all of BioShock 1 for my weekly level design let's play series Level With Me. My playthrough wa...
Saturday, March 3, 2018
Radiator University, Summer 2018 course catalog
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Hello prospective student. We here at Radiator University would like to apologize for the hiatus -- due to circumstances Beyond Our Contr...
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