Radiator Blog
Video game design and culture notes by Robert Yang
Thursday, February 14, 2019
Thick skin: complexion, realism, and labor in games
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In Dublin, I visited the Lucian Freud Project at IMMA . If you're not familiar with painters (who is these days?) Lucian Freud is...
Monday, February 11, 2019
Black and white and re(a)d all over: on SOD (1999), Half-Quake (2001), Jeux d'ombres (2007), and NaissanceE (2014)
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Last week I finished playing through the entirety of NaissanceE (2014) , an avant-garde walking sim / platformer game inspired by brutali...
Thursday, January 24, 2019
Spring 2019 teaching memo
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For the Spring 2019 semester at NYU Game Center , I'll be teaching three courses: GAME STUDIO 2. This is a required core class for a...
Wednesday, January 16, 2019
DELETE GDC 2019: March 20th, 8PM - 1AM at Venue 550 in San Francisco
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This year during GDC, I'm happy to be participating in DELETE GDC , a big party where you can play a bunch of new never-before-seen g...
Sunday, January 13, 2019
Resolutions, 2019
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Some resolutions for the year 2019: Finish and release my cam stripper sim game MachoCam. In contrast to 2018, I want to try focusing on ...
Friday, December 21, 2018
Radiator Blog: Ninth (9th) Anniversary Roundup
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Wow, it's been nine years. I didn't write as much as last year, partly because I took on so many small projects and did so much t...
Thursday, December 13, 2018
"Unforeseen Consequences: A Half-Life Documentary" by Danny O'Dwyer
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A month ago I got to be one of the many people interviewed for Unforeseen Consequences, A Half-Life Documentary by Danny O'Dwyer (NoC...
Monday, December 10, 2018
The end of Tumblr (and Cobra Club?)
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(UPDATE AS OF DECEMBER 21, 2018: the game server has been patched to post to a Twitter account instead of a Tumblr. Feel free to follow ...
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