Radiator Blog
Video game design and culture notes by Robert Yang
Saturday, December 18, 2021
new Quake map: "When There Were Wolves"
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I made another Quake map, this time in collaboration with fellow mapper @mrtaufner for the 2021 Quake community Xmas Jam . Taufner handled...
Wednesday, November 10, 2021
Deathloop deconstruction / design thoughts
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SPOILER WARNING: this post spoils levels, main quests, and gameplay systems in Deathloop I guess this post is my contribution to Deathloop d...
Wednesday, November 3, 2021
The Forgotten City (2021) revisited
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I've written previously about murder in Skyrim , epic Skyrim fan game Enderal , and a very bushy Skyrim mod called The Forgotten City . ...
Saturday, September 4, 2021
new Quake map: Tell Me It's Raining
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This post spoils what happens in my Quake map. If you care about that, then you should play it first. NOTE: there are reports that my map cr...
Wednesday, August 25, 2021
"Quake Renaissance" for Rock Paper Shotgun
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For Rock Paper Shotgun, I recently wrote a three-part series "Quake Renaissance" . Part 1 is an industry history of Quake's c...
Tuesday, July 6, 2021
We Dwell in Possibility as queer gardening simulation
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all drawings by Eleanor Davis "We Dwell in Possibility" (WeDIP) is a new queer gardening simulation game about planting bodies and...
Tuesday, June 22, 2021
new Quake map: Daughter Drink This Water
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My fourth released Quake single player map "Daughter Drink This Water" is now out, as part of a community map jam pack called Sini...
Wednesday, May 5, 2021
Open world RPG design notes from Enderal, a big long Skyrim mod
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I'm playing a giant Skyrim "total conversion" mod called Enderal . It does a lot of interesting things but also less-than-good...
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