Radiator Blog
Video game design and culture notes by Robert Yang
Wednesday, July 19, 2017
Paseo, devlog
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the original prototype from early 2017, with a weirder style to match the artist's vibe A few months ago, a big record label asked m...
Monday, July 10, 2017
Bevels in video games
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Like a lot of digital artists today, I learned Photoshop in the late 90s in order to make awesome-looking fan sites and "professiona...
Wednesday, July 5, 2017
On first person one-roomers and grass games
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old WIP production still from an early version of The Tearoom I want to talk a bit about the formal design constraints in my gay sex gam...
Thursday, June 29, 2017
The Tearoom as a record of risky business
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WARNING: This post spoils what happens in The Tearoom . If you care about that, you should probably play the game before reading any furt...
Monday, June 26, 2017
Lol we're all poor
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Some recent posts on indie dev failure have been going around lately -- Introversion Software talks about how their experimental explorat...
Friday, June 23, 2017
Some recent conversation on cultural appropriation
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A few months ago, I wrote about how I think VR "empathy machines" are basically just a form of appropriation , where VR brands ...
Sunday, June 18, 2017
On "Let's Meat Adam" by Soulsoft
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Let's Meat Adam is a short gay erotic-horror visual novel puzzle game about being a hunky West Hollywood white dude trapped in a gor...
Tuesday, June 13, 2017
Against simpler times
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Years ago, I wrote about a hypothetical 2013 Queer Feminist Agenda for games . What an innocent time that was! Back then, I argued that w...
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