Radiator Blog

Video game design and culture notes by Robert Yang

Showing posts with label 7dfps. Show all posts
Showing posts with label 7dfps. Show all posts
Saturday, October 20, 2018

7DFPS x PROCJAM, 20-28 October 2018 (make a first person game in 7 days) + (make a proc gen thing in 7 days)

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For the first time since 2014, the #7dfps challenge is starting tomorrow. If you're not familiar, it's a week-long jam to make a f...
Monday, August 5, 2013

7HFPS: "Harriet"

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For 7 Hour FPS , I imagined some sort of Tribe-ish Mechwarrior game where you're a Harriet pilot ("Harrier + Jet") and you ...
Tuesday, July 3, 2012

A short history of non-monoplanar first person movement.

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I'm working on a new game that reuses a lot of Souvenir 's code, so lately I've been doing more research into non-monoplanar ...
Wednesday, June 13, 2012

7dfps, halftime report

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Hey! I've been chugging away on my 7 Day FPS entry, "The Leaden Circles," a single player squad FPS based on Virginia Woolf...
Friday, June 8, 2012

7dfps: The Leaden Circles, prep

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(I'm making an FPS in 7 days , as are many other designers. This is cross-posted .) "One feels even in the midst of the traffic...
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