Radiator Blog
Video game design and culture notes by Robert Yang
Showing posts with label
7dfps
.
Show all posts
Showing posts with label
7dfps
.
Show all posts
Saturday, October 20, 2018
7DFPS x PROCJAM, 20-28 October 2018 (make a first person game in 7 days) + (make a proc gen thing in 7 days)
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For the first time since 2014, the #7dfps challenge is starting tomorrow. If you're not familiar, it's a week-long jam to make a f...
Monday, August 5, 2013
7HFPS: "Harriet"
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For 7 Hour FPS , I imagined some sort of Tribe-ish Mechwarrior game where you're a Harriet pilot ("Harrier + Jet") and you ...
Tuesday, July 3, 2012
A short history of non-monoplanar first person movement.
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I'm working on a new game that reuses a lot of Souvenir 's code, so lately I've been doing more research into non-monoplanar ...
Wednesday, June 13, 2012
7dfps, halftime report
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Hey! I've been chugging away on my 7 Day FPS entry, "The Leaden Circles," a single player squad FPS based on Virginia Woolf...
Friday, June 8, 2012
7dfps: The Leaden Circles, prep
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(I'm making an FPS in 7 days , as are many other designers. This is cross-posted .) "One feels even in the midst of the traffic...
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