Radiator Blog
Video game design and culture notes by Robert Yang
Showing posts with label
accessibility
.
Show all posts
Showing posts with label
accessibility
.
Show all posts
Monday, July 27, 2015
PSA: free (and COMPLETE) photorealistic 3D character workflow from Mixamo
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Mixamo got bought out by Adobe... as part of the merge, they've turned off all their billing systems... which means almost everythin...
Wednesday, May 8, 2013
Notes on first person virtual reality / implementation in Unity.
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I've been implementing the Oculus Rift VR goggles into my first person projects, and the process has been... interesting. Valve...
Saturday, April 14, 2012
"Real Life Goldeneye 64"
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The most compelling part of Real Life Goldeneye 64 , to me, isn't how they mimicked the pathfinding / enemy animations. To me, it'...
Saturday, June 11, 2011
Question for the colorblind / an idea of accessibility and audience?
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Was choosing "red" a bad idea / horribly insensitive to colorblind people? Like, will they be able to distinguish the non-portalab...
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