Radiator Blog
Video game design and culture notes by Robert Yang
Showing posts with label
aesthetics
.
Show all posts
Showing posts with label
aesthetics
.
Show all posts
Sunday, July 7, 2013
How a "Last of Us" art dump thread teaches "vision."
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At Polycount, Rogelio Olguin posted an art dump of some environments from The Last of Us , as well as some notes on his environment const...
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