Radiator Blog
Video game design and culture notes by Robert Yang
Showing posts with label
badgers
.
Show all posts
Showing posts with label
badgers
.
Show all posts
Friday, August 30, 2013
On "Shelter" and the power of ambiguity.
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WARNING: This post spoils Shelter and Amnesia: The Dark Descent. It makes sense that Thomas Grip likes Shelter -- functionally, Shelte...
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