Radiator Blog

Video game design and culture notes by Robert Yang

Showing posts with label bioshock. Show all posts
Showing posts with label bioshock. Show all posts
Tuesday, March 6, 2018

Level With Me, BioShock 1 (2007) complete

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Last week I finished playing through all of BioShock 1 for my weekly level design let's play series Level With Me. My playthrough wa...
Tuesday, January 16, 2018

LEVEL WITH ME, Winter / Spring 2018 schedule: Tuesdays 2 PM EST

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I've completed my winter hibernation and I'm gearing up for a new season of Level With Me , my livestream show where I play video...
Tuesday, August 13, 2013

Ludonarrative dissonance doesn't exist because it isn't dissonant and no one cares anyway.

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"I'm a living breathing person... but I'm just going to stand frozen in this spot forever. Also, I'm a tortoise." ...
Saturday, June 22, 2013

"Press F to Intervene": a brief history of the Use Key Genre

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There are NO *detailed* spoilers for BioShock Infinite in this post, so relax. I try to speak in a really general / vague way about what h...
Saturday, February 18, 2012

The shadow of the white cloud: architecture criticism at the 1893 World’s Fair and BioShock Infinite.

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I’m taking an architecture criticism class with Paul Goldberger, the architecture critic at the New Yorker. My interest in the class invol...
Tuesday, December 15, 2009

How to Close Read Video Games

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Novels, poems, plays, short stories -- they all communicate meaning through the ways they use language and how the reader perceives the work...
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