Radiator Blog
Video game design and culture notes by Robert Yang
Showing posts with label
code
.
Show all posts
Showing posts with label
code
.
Show all posts
Wednesday, June 8, 2016
Working with custom ObjectPreviews and SkinnedMeshRenderers in Unity
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Unity's blendshape controls -- basically just a list of textboxes -- were going to cause me a lot of pain. After wrestling with broke...
Wednesday, October 14, 2015
Tips for implementing / coding an in-game options or pause menu functionality in Unity
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I recently implemented an in-game options menu in Unity. Mine looks something like the thing above. A surprising amount of the required...
Friday, September 11, 2015
Scripting the Unity Editor to automatically build to Windows / OSX / Linux and packaging the files in ZIP files.
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I'm getting ready to release my next gay sex game, which means a lot of builds and testing. This game, in particular, has a lot of pa...
Sunday, March 29, 2015
Implementing real-world real-time stamina / energy cooldown timers in Unity C#
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In Hurt Me Plenty , I implemented "real-world" cooldown timers, which persist even if the player restarts the program. The cooldow...
Saturday, February 14, 2015
How to make stuff look at stuff / demystifying turns and rotations, and working with quaternions in Unity C#
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Julia set fractal thing of a quaternion function... I actually don't really know what that means, but it's pretty. This is kind...
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