Radiator Blog

Video game design and culture notes by Robert Yang

Showing posts with label code. Show all posts
Showing posts with label code. Show all posts
Wednesday, June 8, 2016

Working with custom ObjectPreviews and SkinnedMeshRenderers in Unity

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Unity's blendshape controls -- basically just a list of textboxes -- were going to cause me a lot of pain. After wrestling with broke...
Wednesday, October 14, 2015

Tips for implementing / coding an in-game options or pause menu functionality in Unity

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  I recently implemented an in-game options menu in Unity. Mine looks something like the thing above. A surprising amount of the required...
Friday, September 11, 2015

Scripting the Unity Editor to automatically build to Windows / OSX / Linux and packaging the files in ZIP files.

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I'm getting ready to release my next gay sex game, which means a lot of builds and testing. This game, in particular, has a lot of pa...
Sunday, March 29, 2015

Implementing real-world real-time stamina / energy cooldown timers in Unity C#

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In Hurt Me Plenty , I implemented "real-world" cooldown timers, which persist even if the player restarts the program. The cooldow...
Saturday, February 14, 2015

How to make stuff look at stuff / demystifying turns and rotations, and working with quaternions in Unity C#

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Julia set  fractal thing of a quaternion function... I actually don't really know what that means, but it's pretty. This is kind...
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