Radiator Blog

Video game design and culture notes by Robert Yang

Showing posts with label company of heroes. Show all posts
Showing posts with label company of heroes. Show all posts
Friday, December 21, 2012

Deceptive epistemologies in strategy game interfaces, and a theory of strong vs. weak fallibility.

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When you play Command and Conquer or Starcraft, you're supposedly some anonymous commander at a console who can see everything and co...
Wednesday, May 30, 2012

France Diaries: Infinite Omaha.

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I'm in France right now. This is part of a series of game architecture diaries about France. Walking through French farms and wander...
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