Radiator Blog
Video game design and culture notes by Robert Yang
Showing posts with label
company of heroes
.
Show all posts
Showing posts with label
company of heroes
.
Show all posts
Thursday, December 20, 2012
Deceptive epistemologies in strategy game interfaces, and a theory of strong vs. weak fallibility.
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When you play Command and Conquer or Starcraft, you're supposedly some anonymous commander at a console who can see everything and co...
Tuesday, May 29, 2012
France Diaries: Infinite Omaha.
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I'm in France right now. This is part of a series of game architecture diaries about France. Walking through French farms and wander...
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