Radiator Blog
Video game design and culture notes by Robert Yang
Showing posts with label
course notes
.
Show all posts
Showing posts with label
course notes
.
Show all posts
Monday, April 11, 2011
Course syllabus: "Game Design and Architecture"
›
Here at the Design and Technology MFA program at Parsons, the "Game Design 1" course is extremely popular. Like, it's one of ...
Saturday, July 3, 2010
GeoComp2: Neorganic Epiphany, by Dubblilan + notes on CQB and "slicing the pie"
›
(GeoComp2 posts feature Quake 3 levels with outstanding geometry inspired by modern architecture practices; unfortunately GameSpy deleted...
Tuesday, May 4, 2010
Outdoor Game Design: Foundations
›
(This is part of a series about the "outdoor game design" course I taught at UC Berkeley. It has notes, lesson plans, and ready-t...
Thursday, January 28, 2010
What is Design? (Level Design Course, Week 1)
›
(This is taken from the first day lecture notes for my "Video Game Level Design" course. The goal was to introduce level design a...
‹
›
Home
View web version