Radiator Blog
Video game design and culture notes by Robert Yang
Showing posts with label
dishonored
.
Show all posts
Showing posts with label
dishonored
.
Show all posts
Saturday, January 12, 2013
The unportalable: games as paratexts and products
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Several years ago, I sat-in on a "games as literature" course, and promptly got into an argument with the instructor. We were t...
Thursday, December 20, 2012
A confirmed heart
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A month ago I wrote about the Heart in Dishonored , and I'm glad my suspicions (it's a dressed-up radar / hint system / audio guide)...
Friday, November 9, 2012
Dishonored's narrative design: how The Heart lies to you.
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(UPDATE: this interview at RPS with Arkane devs confirms that not only was I right, but that it was also a very conscious decision on thei...
Tuesday, October 16, 2012
Dishonored fails as an immersive sim within its first minute.
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This post DOES NOT spoil Dishonored's plot, but it DOES spoil a little bit about how Dishonored's branching narrative works. I...
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