Radiator Blog

Video game design and culture notes by Robert Yang

Showing posts with label dishonored. Show all posts
Showing posts with label dishonored. Show all posts
Saturday, January 12, 2013

The unportalable: games as paratexts and products

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Several years ago, I sat-in on a "games as literature" course, and promptly got into an argument with the instructor. We were t...
Thursday, December 20, 2012

A confirmed heart

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A month ago I wrote about the Heart in Dishonored , and I'm glad my suspicions (it's a dressed-up radar / hint system / audio guide)...
Friday, November 9, 2012

Dishonored's narrative design: how The Heart lies to you.

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(UPDATE: this interview at RPS with Arkane devs confirms that not only was I right, but that it was also a very conscious decision on thei...
Tuesday, October 16, 2012

Dishonored fails as an immersive sim within its first minute.

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This post DOES NOT spoil Dishonored's plot, but it DOES spoil a little bit about how Dishonored's branching narrative works. I...
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