Radiator Blog
Video game design and culture notes by Robert Yang
Showing posts with label
europe
.
Show all posts
Showing posts with label
europe
.
Show all posts
Monday, November 4, 2019
A MAZE NOT DEAD
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Before I attended A MAZE ( 2016 / 2018 / 2019 ), I had never met any game developers from Africa. I had attended so many GDCs, but it ...
Monday, April 22, 2019
Lessons from Europe: fields reports from EGX Rezzed, Now Play This, and A MAZE Berlin
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I just came back from a games event tour through London and Berlin , where I had a lovely time meeting new people and catching up with old...
Wednesday, March 27, 2019
Radiator European Tour 2019 (London, Berlin, Milan) + Level With Me hiatus until April 17
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In April, I'm going to cram ~6 different events into a whirlwind week of travel through London and Berlin. What's wrong with me? Wh...
Wednesday, May 2, 2018
A MAZE 2018 after-action report
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This year I attended A MAZE 2018 in Berlin . It's still probably one of the best video game events in the world; it happens in one of...
Tuesday, April 17, 2018
On "Marathon" as an almighty whoosh
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This post spoils my game Marathon. Marathon is a 0-99 hour game about the athletic endurance required to masturbate for very long durat...
Tuesday, December 5, 2017
Radiator -- Spring 2018 US & European Tour
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I'm trying to get all my traveling arrangements for next spring -- and it turns out I'm going to be visiting Europe quite a bit! Her...
Wednesday, November 8, 2017
ART GAMES DEMOS, call for submissions -- 16 December 2017, in Lyon, France
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Ever wanted to exhibit your experimental glitch machinima in France? Well, now's your chance! The curator Isabelle Arvers sends over...
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