Radiator Blog

Video game design and culture notes by Robert Yang

Showing posts with label feel. Show all posts
Showing posts with label feel. Show all posts
Monday, August 10, 2020

new Quake map: "Smell It In The Street"

›
I made another Quake map! This one is called "Smell It In The Street" and it was made for the Doom Tintin map jam , a level design...
Friday, May 17, 2019

Capsule reviews, vol. 1

›
Capsule reviews are short critiques of games that I've been playing. In this post, I discuss Heaven's Vault, Virginia, Islanders,...
Friday, October 5, 2018

Queer Futures in Game Feel

›
This post is adapted from a talk I gave at Queerness and Games Conference 2018 . Game feel is most known through indie game developer S...
Friday, January 13, 2017

"Pylons are my penis": a phenomenology of building in Offworld Trading Company and other strategy games

›
Game feel always has a narrative aspect tied to the player's in-game identity -- but in a top-down strategy game, who are you? Why do...
Friday, September 18, 2015

Rinse and Repeat as cup runneth over

›
This is a post detailing my process and intent in making Rinse and Repeat. It discusses in detail how some of the game systems work and wha...
Saturday, June 22, 2013

"Press F to Intervene": a brief history of the Use Key Genre

›
There are NO *detailed* spoilers for BioShock Infinite in this post, so relax. I try to speak in a really general / vague way about what h...
›
Home
View web version
Powered by Blogger.