Radiator Blog
Video game design and culture notes by Robert Yang
Showing posts with label
feel
.
Show all posts
Showing posts with label
feel
.
Show all posts
Monday, August 10, 2020
new Quake map: "Smell It In The Street"
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I made another Quake map! This one is called "Smell It In The Street" and it was made for the Doom Tintin map jam , a level design...
Friday, May 17, 2019
Capsule reviews, vol. 1
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Capsule reviews are short critiques of games that I've been playing. In this post, I discuss Heaven's Vault, Virginia, Islanders,...
Friday, October 5, 2018
Queer Futures in Game Feel
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This post is adapted from a talk I gave at Queerness and Games Conference 2018 . Game feel is most known through indie game developer S...
Friday, January 13, 2017
"Pylons are my penis": a phenomenology of building in Offworld Trading Company and other strategy games
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Game feel always has a narrative aspect tied to the player's in-game identity -- but in a top-down strategy game, who are you? Why do...
Friday, September 18, 2015
Rinse and Repeat as cup runneth over
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This is a post detailing my process and intent in making Rinse and Repeat. It discusses in detail how some of the game systems work and wha...
Saturday, June 22, 2013
"Press F to Intervene": a brief history of the Use Key Genre
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There are NO *detailed* spoilers for BioShock Infinite in this post, so relax. I try to speak in a really general / vague way about what h...
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