Radiator Blog

Video game design and culture notes by Robert Yang

Showing posts with label fract. Show all posts
Showing posts with label fract. Show all posts
Wednesday, May 16, 2012

Levels to Look Out For, June 2012: "Future of the FPS"

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I don't normally theme these posts around anything, but these three indie FPS experiments share so much DNA that it's impossible to ...
Monday, April 2, 2012

Against Puzzles?

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(I was going to do a "Radiator 1-3 is done" post for April Fools, but it hurt too much...) We had a public playtest of me and...
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