Showing posts with label game industry. Show all posts
Showing posts with label game industry. Show all posts

Saturday, March 13, 2010

Operation: Get a Job at GDC (part 1)


I went to GDC on Saturday with the intent to talk to some developers, show my portfolio, and get a general sense of what I need for a level design position. Here's what went down and what I thought of it:

A student pass is $75 USD and gets you onto the main expo floor. It's kind of a rip-off. I mean, if your goal is to wait in line for 20 minutes to play the newest Call of Honor or Medal of Duty or whatever, it's great...

But for me, I wanted to talk to developers at the "Career Center," a shadowy set of booths relegated to the side of the show floor... and there were maybe 5-10 studios there, at most, who were interested and willing to talk to students. The rest of it was a bunch of schools, both the reputable (Art Institute, Digipen, Guildhall) and the less reputable diploma mills (Digital Academy of Arts or whatever they call themselves). These "career enhancers" took up 60-70% of the floor. It was some lame and misleading advertising on the GDC's part to say that "40 companies" or something were gonna be there.

But still, shit went down. I visited some booths. Here's how a typical exchange goes:
Me: Hi, my name is _______.
Them: Hey, I'm ________.
Me: Are you hiring for any level design positions? [Shows CV.]
Them: Well... not entry-level. [Hands back CV.]
Me: Oh.
Them: But here, take my card, and watch our website for openings.
Me: Alright... Thanks for your time.
... Which is fine. I expected that. With all these developers closing down, good talent getting fired, competition is only going to get worse for people trying to break-in like me. "It's a buyer's market" as they say. But I had a few interesting moments... here's how they went:

Friday, January 8, 2010

The Game Industry is Dangerously Misunderstood

I was linked to a recent fluff piece by NPR in which they catalog the entire state of the video game industry by (a) profiling one of the largest, most successful developers, (b) taking some misleading stats from a press kit at the ESA, and (c) getting a 10 word sound bite from a professor at CMU. Riiiight.