Radiator Blog
Video game design and culture notes by Robert Yang
Showing posts with label
geocomp2
.
Show all posts
Showing posts with label
geocomp2
.
Show all posts
Tuesday, February 7, 2012
"Lun3DM5: You'll Shoot Your Eye Out" by Matthew Breit and Andrew Weldon
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They finally got it done; download the map / read Breit's write-up and Weldon's write-up . Flipping through the screenshots,...
Saturday, January 28, 2012
THAT Mod, by Axel "Xenon" Shokk
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I just wanted to remind people that this existed, because it didn't get nearly as much coverage as it deserved. It reminds me ...
Saturday, May 21, 2011
Welcome to the Indie FPS.
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Indie platformers spawned sub-genres like the sudden-death one button jumpers, masocore and explore-'em-ups among countless others. The ...
Tuesday, January 11, 2011
20 Brush Challenge @ MapCore
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The impressive (and rightful) winner of the leveldesign.nl compo , a Q3A CTF map by Corsair. Most previous-gen FPS engines (i.e. of Quake...
Friday, July 9, 2010
GeoComp2: Demon Pigs Go Hog Wild, by Charon + the brief and unremarkable history of the non-photorealistic FPS
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(GeoComp2 posts feature Quake 3 levels with outstanding geometry inspired by modern architecture practices; unfortunately GameSpy delete...
Sunday, July 4, 2010
GeoComp2: Neorganic Epiphany, by Dubblilan + notes on CQB and "slicing the pie"
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(GeoComp2 posts feature Quake 3 levels with outstanding geometry inspired by modern architecture practices; unfortunately GameSpy deleted...
Sunday, June 20, 2010
GeoComp2: Sparth, by Nunuk
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GeoComp2, put on by Nicolas "sparth" Bouvier: the purest manifestation of modernist architecture ever achieved in video games....
Tuesday, June 15, 2010
GeoComp2: Minima, by Bengal
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GeoComp2, put on by Nicolas "sparth" Bouvier: the purest manifestation of modernist architecture ever achieved in video games. N...
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