Radiator Blog
Video game design and culture notes by Robert Yang
Showing posts with label
heidegger
.
Show all posts
Showing posts with label
heidegger
.
Show all posts
Saturday, March 16, 2013
simian.interface, and filler puzzles as phenomenology.
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simian.interface , by Vested Interest, is a game that never tells you the controls or how to play or what your goals are, but you'll ...
Wednesday, August 11, 2010
Introduction to Starcraft and Heidegger (Part 2)
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(This is a two-part essay on Starcraft II and its relation to Heidegger's writing using Sirlin's excellent write-ups , for relative...
Friday, July 30, 2010
Introduction to Starcraft and Heidegger (Part 1)
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(This is a two-part essay on Starcraft II, why it is great, and its relation to Heidegger's writings on technology using Sirlin's e...
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