Radiator Blog

Video game design and culture notes by Robert Yang

Showing posts with label heidegger. Show all posts
Showing posts with label heidegger. Show all posts
Saturday, March 16, 2013

simian.interface, and filler puzzles as phenomenology.

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simian.interface , by Vested Interest, is a game that never tells you the controls or how to play or what your goals are, but you'll ...
Wednesday, August 11, 2010

Introduction to Starcraft and Heidegger (Part 2)

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(This is a two-part essay on Starcraft II and its relation to Heidegger's writing using Sirlin's excellent write-ups , for relative...
Friday, July 30, 2010

Introduction to Starcraft and Heidegger (Part 1)

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(This is a two-part essay on Starcraft II, why it is great, and its relation to Heidegger's writings on technology using Sirlin's e...
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