Radiator Blog

Video game design and culture notes by Robert Yang

Showing posts with label hookers. Show all posts
Showing posts with label hookers. Show all posts
Sunday, January 16, 2011

Dark Past (part 2): On level design, hookers, cybernetic architecture, Tony Hawk and all that converges.

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Last time , I mentioned a lot of games that we like for their emergence and "cool stuff that happens" -- but the difference is th...
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