Radiator Blog

Video game design and culture notes by Robert Yang

Showing posts with label level design workshop. Show all posts
Showing posts with label level design workshop. Show all posts
Sunday, May 11, 2025

Space is not a wall: toward a less architectural level design

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(This post is adapted from my micro talk "Teaching and Rethinking Level Design" at the GDC 2025 Educators Soapbox session. That...
Thursday, October 18, 2018

Level Design Workshop at GDC 2019: submissions due November 2

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GDC season is coming up soon. If you have any interest in level design and you have something to say about it, then please submit a proposa...
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