Radiator Blog
Video game design and culture notes by Robert Yang
Showing posts with label
linguistics
.
Show all posts
Showing posts with label
linguistics
.
Show all posts
Saturday, July 26, 2014
Nostrum design problems and world as interface
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I am currently trying to prototype some sort of social simulation in Nostrum , and I am currently facing three main design problems: fo...
Friday, June 27, 2014
Nostrum and "strategic retreat" into conversation analysis
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So I was reading some of the Versu design papers and suddenly it hit me: they're doing a lot of the procedural narrative stuff that I w...
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