Radiator Blog

Video game design and culture notes by Robert Yang

Showing posts with label linguistics. Show all posts
Showing posts with label linguistics. Show all posts
Saturday, July 26, 2014

Nostrum design problems and world as interface

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I am currently trying to prototype some sort of social simulation in Nostrum , and I am currently facing three main design problems: fo...
Friday, June 27, 2014

Nostrum and "strategic retreat" into conversation analysis

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So I was reading some of the Versu design papers and suddenly it hit me: they're doing a lot of the procedural narrative stuff that I w...
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