Radiator Blog
Video game design and culture notes by Robert Yang
Showing posts with label
manifesto
.
Show all posts
Showing posts with label
manifesto
.
Show all posts
Thursday, June 11, 2026
Manifesto Jam 2026 - notes and links
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Street Corner Orator, 1938 (Schomburg Center for Research in Black Culture, NYPL) Cécile Richard is running the 2026 edition of Manifesto J...
Sunday, August 19, 2018
Grinding as repetition as savefiles as insistence
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In "Portraits and Repetition", Gertrude Stein argues that repetition is better understood as "insistence": "....
Friday, April 6, 2018
A call for video game neorealism
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Bicycle Thieves (1948) This is adapted from a spur-of-the-moment Lost Levels 2018 talk. In video games, we understand realism as mea...
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