Radiator Blog

Video game design and culture notes by Robert Yang

Showing posts with label manifesto. Show all posts
Showing posts with label manifesto. Show all posts
Sunday, August 19, 2018

Grinding as repetition as savefiles as insistence

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In "Portraits and Repetition", Gertrude Stein argues that repetition is better understood as "insistence": "....
Friday, April 6, 2018

A call for video game neorealism

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Bicycle Thieves (1948) This is adapted from a spur-of-the-moment Lost Levels 2018 talk. In video games, we understand realism as mea...
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