Radiator Blog
Video game design and culture notes by Robert Yang
Showing posts with label
manifesto
.
Show all posts
Showing posts with label
manifesto
.
Show all posts
Saturday, August 18, 2018
Grinding as repetition as savefiles as insistence
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In "Portraits and Repetition", Gertrude Stein argues that repetition is better understood as "insistence": "....
Thursday, April 5, 2018
A call for video game neorealism
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Bicycle Thieves (1948) This is adapted from a spur-of-the-moment Lost Levels 2018 talk. In video games, we understand realism as mea...
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