Radiator Blog

Video game design and culture notes by Robert Yang

Showing posts with label materialism. Show all posts
Showing posts with label materialism. Show all posts
Thursday, November 30, 2017

The destruction / extinction of digital brutalism

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screenshot from "Brutalism: Prelude on Stone" by Moshe Linke The other day in level design class, a student brought up Moshe L...
Thursday, January 26, 2017

Queer Game Studies, "On FeministWhorePurna and the Ludo-material Politics of Gendered Damage Power-ups in Open-World RPG Video Games"

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For the upcoming book Queer Game Studies (2017), I contributed a chapter on the "FeministWhore" scandal in the game Dead Island...
Monday, July 27, 2015

PSA: free (and COMPLETE) photorealistic 3D character workflow from Mixamo

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Mixamo got bought out by Adobe... as part of the merge, they've turned off all their billing systems... which means almost everythin...
Thursday, July 10, 2014

"Keys" by Ryan Trawick, and the emerging shape of post-mod culture and walking simulators

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Keys is a newly released single player Source mod, made mostly by Ryan Trawick, that is freely available to anyone with a Steam account....
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