Radiator Blog
Video game design and culture notes by Robert Yang
Showing posts with label
nostrum
.
Show all posts
Showing posts with label
nostrum
.
Show all posts
Saturday, July 26, 2014
Nostrum design problems and world as interface
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I am currently trying to prototype some sort of social simulation in Nostrum , and I am currently facing three main design problems: fo...
Friday, June 27, 2014
Nostrum and "strategic retreat" into conversation analysis
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So I was reading some of the Versu design papers and suddenly it hit me: they're doing a lot of the procedural narrative stuff that I w...
Wednesday, April 2, 2014
Second time's the charm; procedural NPC dialogue in Nostrum
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Last time I tried some type of "procedural narrative" thing, my hubris got the better of me -- naming the system after one of ...
Thursday, September 26, 2013
Nostrum update: now with a map!
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I added a map. This was the first version. Then I tweaked the colors a bit. And animated it so it flaps in the wind based on how fast you...
Friday, September 20, 2013
Nostrum and clouds.
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Hey! I made "Nostrum," a short flight sim game for the Oculus Rift VR Jam thing , and I placed 2nd. I won a bunch of money and ...
Sunday, September 1, 2013
Further notes on developing games for virtual reality.
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I'm pretty sure no one remembers that I promised to release Radiator: Polaris at the end of August 2013 (shhh), but here's what h...
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