Radiator Blog
Video game design and culture notes by Robert Yang
Showing posts with label
outdoor game design
.
Show all posts
Showing posts with label
outdoor game design
.
Show all posts
Tuesday, December 12, 2017
The joy of learning how to freeze to death
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This post spoils some gameplay systems in The Long Dark . I still remember the first time I played Minecraft, back before the quests an...
Thursday, August 27, 2015
On "The Loch" and anti-busybody small open world games
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The Loch is a 2013 Scottish fishing RPG by Mitch Alexander. In it, you "fight" fish in turn-based JRPG battles symbolizing the...
Friday, March 16, 2012
What games can learn from Sleep No More (part 1): the death of environmental storytelling.
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Part 1 contains VAGUE SPOILERS , as if your friend had gone to Sleep No More and told you about it, or as if you had read a news article...
Tuesday, May 4, 2010
Outdoor Game Design: Foundations
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(This is part of a series about the "outdoor game design" course I taught at UC Berkeley. It has notes, lesson plans, and ready-t...
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