Radiator Blog

Video game design and culture notes by Robert Yang

Showing posts with label outdoor game design. Show all posts
Showing posts with label outdoor game design. Show all posts
Wednesday, December 13, 2017

The joy of learning how to freeze to death

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This post spoils some gameplay systems in The Long Dark . I still remember the first time I played Minecraft, back before the quests an...
Friday, August 28, 2015

On "The Loch" and anti-busybody small open world games

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The Loch is a 2013 Scottish fishing RPG by Mitch Alexander. In it, you "fight" fish in turn-based JRPG battles symbolizing the...
Saturday, March 17, 2012

What games can learn from Sleep No More (part 1): the death of environmental storytelling.

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Part 1 contains VAGUE SPOILERS , as if your friend had gone to Sleep No More and told you about it, or as if you had read a news article...
Wednesday, May 5, 2010

Outdoor Game Design: Foundations

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(This is part of a series about the "outdoor game design" course I taught at UC Berkeley. It has notes, lesson plans, and ready-t...
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