Showing posts with label parsons. Show all posts
Showing posts with label parsons. Show all posts
Friday, September 10, 2010
5 in 5: Feng Shui (analog board game)
"5 projects in 5 days" is part of my coursework at Parsons. The complete rules are here, but my own additional design constraints are (a) gotta be a game, (b) gotta be made in less than 3 hours.
Brenda Brathwaite said something along the lines of "all video game designers should make nondigital analog games too." So I decided to try it. First I just made some weird pieces of furniture out of cardboard and masking tape, and then I started playing around with them to see what was fun. I tried stacking them, I tried flinging pens at them... and then I used my pens as chopsticks, and a game design suddenly materialized in front of me...
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