Radiator Blog
Video game design and culture notes by Robert Yang
Showing posts with label
platformer
.
Show all posts
Showing posts with label
platformer
.
Show all posts
Tuesday, February 12, 2019
Black and white and re(a)d all over: on SOD (1999), Half-Quake (2001), Jeux d'ombres (2007), and NaissanceE (2014)
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Last week I finished playing through the entirety of NaissanceE (2014) , an avant-garde walking sim / platformer game inspired by brutali...
Tuesday, July 24, 2012
"March" by Mindful XP
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"March" is a first person art-platformer in your browser (never thought I'd type that) about a relationship by some studen...
Tuesday, July 3, 2012
A short history of non-monoplanar first person movement.
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I'm working on a new game that reuses a lot of Souvenir 's code, so lately I've been doing more research into non-monoplanar ...
Sunday, April 29, 2012
What makes "good" writing on level design?
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Liz Ryerson recently did a great write-up of level 5-5 from Wolfenstein 3D (and makes a good case for the surrealism of 4-3 ) and it occu...
Thursday, November 11, 2010
Legends of the Hidden Temple, the greatest children's game show about video games ever created
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If you were a middle-class adolescent growing up in America in the 1990s, you probably had cable television -- and if you liked games, you ...
Tuesday, August 24, 2010
Fib
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http://www.sophiehoulden.com/games/fib/ Start rumors. Say people said things that they didn't. Use their corpses as platforms. This i...
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