Radiator Blog

Video game design and culture notes by Robert Yang

Showing posts with label platformer. Show all posts
Showing posts with label platformer. Show all posts
Tuesday, February 12, 2019

Black and white and re(a)d all over: on SOD (1999), Half-Quake (2001), Jeux d'ombres (2007), and NaissanceE (2014)

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Last week I finished playing through the entirety of NaissanceE (2014) , an avant-garde walking sim / platformer game inspired by brutali...
Tuesday, July 24, 2012

"March" by Mindful XP

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"March" is a first person art-platformer in your browser (never thought I'd type that) about a relationship by some studen...
Tuesday, July 3, 2012

A short history of non-monoplanar first person movement.

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I'm working on a new game that reuses a lot of Souvenir 's code, so lately I've been doing more research into non-monoplanar ...
Sunday, April 29, 2012

What makes "good" writing on level design?

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Liz Ryerson recently did a great write-up of level 5-5 from Wolfenstein 3D  (and makes a good case for the surrealism of 4-3 ) and it occu...
Thursday, November 11, 2010

Legends of the Hidden Temple, the greatest children's game show about video games ever created

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If you were a middle-class adolescent growing up in America in the 1990s, you probably had cable television -- and if you liked games, you ...
Tuesday, August 24, 2010

Fib

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http://www.sophiehoulden.com/games/fib/ Start rumors. Say people said things that they didn't. Use their corpses as platforms. This i...
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