Radiator Blog
Video game design and culture notes by Robert Yang
Showing posts with label
polaris
.
Show all posts
Showing posts with label
polaris
.
Show all posts
Monday, September 12, 2016
No Stars, Only Constellations as slow magic (updated)
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NOTE: This post details my process and intent with the game No Stars Only Constellations , and basically spoils the game. It is recommende...
Sunday, October 18, 2015
Radiator 1 notes, memories, and regrets.
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NOTE: This post talks about Radiator 1, and spoils much of what happens in it. I've cleaned up and re-released an old single play...
Tuesday, July 23, 2013
Radiator 1-2 Handle with Care, Sourcemod gameinfo.txt fix for Steampipe VPK file format shift
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In the last few weeks, Valve has dropped the GCF file format. A "GCF" was like a ZIP file containing thousands of game files. They...
Tuesday, July 9, 2013
I made a video game trailer
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I've had this song sitting in a folder (called "trailer music") for about 3 years.
Saturday, May 18, 2013
#screenshotsaturday: May 2013
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Tuesday, May 7, 2013
Notes on first person virtual reality / implementation in Unity.
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I've been implementing the Oculus Rift VR goggles into my first person projects, and the process has been... interesting. Valve'...
Sunday, April 4, 2010
Liner Notes: Polaris, its narrative + Thoughts on Player Characters
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SPOILER ALERT: "Liner Notes" discuss levels in Radiator . You should play Radiator first -- or if you don't care, read on. ...
Thursday, March 4, 2010
Liner Notes: Polaris and how it works
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SPOILER ALERT: "Liner Notes" discuss levels in Radiator . You should play Radiator first -- or if you don't care, read on. ...
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