Radiator Blog
Video game design and culture notes by Robert Yang
Showing posts with label
progress report
.
Show all posts
Showing posts with label
progress report
.
Show all posts
Monday, May 14, 2018
Dreamhouse process diary and prototyping notes + a better retro 3D low precision vertex shader
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In collaboration with local NYC-area arcade collective Death by Audio Arcade , me and several other gay / queer artists are making small...
Friday, August 25, 2017
Road trip sketches; notes on extracting and visualizing Half-Life 2 levels in Maya
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So I'm working on (another) article about level design in Half-Life 2. I chose the d2_coast03 map of the Highway 17 chapter, which is...
Monday, May 15, 2017
Eyes on the prize...
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I've been working hard on my historical bathroom simulator The Tearoom, and I'm desperately trying to finish it within the next cou...
Monday, May 23, 2016
Progress report: Moses
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Now that summer vacation is here and I don't have to teach, I now have a lot more time to put into some projects. Here's one of t...
Wednesday, April 27, 2016
Report from the field: A MAZE 2016
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I was told to look out for things that are stereotypically representative of Berlin -- a poster for a "party against racism", a...
Wednesday, January 6, 2016
New years resolution, 2016: some more gay sex, and "Maven"
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@mooonmagic @mousefountain played Thief 4, thought "stealth is dead"; Invisible Inc, "stealth is real"; AssCreed Lon...
Friday, May 30, 2014
Spring 2014 quarterly progress report
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A progress report on "small" projects: "Intimate, Infinite" is 80% done, and it's for the Series pageant at makeg...
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