Radiator Blog
Video game design and culture notes by Robert Yang
Showing posts with label
puzzle game
.
Show all posts
Showing posts with label
puzzle game
.
Show all posts
Friday, April 12, 2024
Design review: Botany Manor as a quiet dark detective game
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Botany Manor is a 3 hour first person puzzle game about growing plants while exploring a big beautiful fancy house that smells like British...
Saturday, June 13, 2015
Pain Festival
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As a palette cleanser from the last four sex games, I've been remaking my favorite of Alan Hazelden 's Puzzlescript suite, "...
Saturday, March 16, 2013
simian.interface, and filler puzzles as phenomenology.
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simian.interface , by Vested Interest, is a game that never tells you the controls or how to play or what your goals are, but you'll ...
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