Radiator Blog

Video game design and culture notes by Robert Yang

Showing posts with label puzzle game. Show all posts
Showing posts with label puzzle game. Show all posts
Friday, April 12, 2024

Design review: Botany Manor as a quiet dark detective game

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Botany Manor is a 3 hour first person puzzle game about growing plants while exploring a big beautiful fancy house that smells like British...
Saturday, June 13, 2015

Pain Festival

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As a palette cleanser from the last four sex games, I've been remaking my favorite of Alan Hazelden 's Puzzlescript suite, "...
Saturday, March 16, 2013

simian.interface, and filler puzzles as phenomenology.

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simian.interface , by Vested Interest, is a game that never tells you the controls or how to play or what your goals are, but you'll ...
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